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Magic

Those with trainable magic are called the Blessed of Delius and usually end up in service to a Temple.  Magic users come in a variety of forms.  Hedge witches are the most common.  They are the slightly blessed and usually end up as the village healer in Llyra’s name.  Next up are the mages.  While stronger than a hedge witch, not a one can do more than transform items within their elemental domain (a rock is a rock is a rock, from iron to lead to copper).  None can make these changes permanent.  Above mages in strength are wizards.  Though the aura of magic will remain around an object, they can “fix” it’s composition within the same domain.  Some can even change a form between domains, but this only lasts as long as the wizard’s concentration.  A sorcerer is a very rare breed, indeed. They are rare enough that some question remains as to whether they are Blessed or if their magic is actually a rare form of wild magic that is the manifestation of their will.

According to the Temples, wild magic is not trainable.  Either the wild mage submits to the magic and acts as its channel into the physical world or he burns himself out (and usually goes stark raving bonkers) trying to control it.  In truth, wild mages can be trained in the use of their Callings but they pay a price for their control that differs from wild mage to wild mage.  That price is less noticeable for the Called who are also Blessed.

For the most part, wild magic will begin to manifest within certain situations.  The Water Weavers of the Desert Tribes are one example.  A Water Weaver will be easily entranced by water and can locate the nearest source within an average of 50 miles.  The Desert Tribes consider anything less a survival “knack”.  It can manifest as an affinity with a certain type of beast or with plants or weather or what-have-you.  

About 30% of the people born in the Bright Lands possess some form of trainable magic.  About 1% possess a wild or un-trainable magic strong enough to be called magic (as opposed to just “having a knack”). 

Of those with trainable magic, 10% have the potential to become mages (or 3% of the general population).  Two percent might become wizards with enough training.  Sorcerers run about one every three million people or 0.000003%.  To give an idea of how rare this is, there are at most one million people living in the kingdom of Corrum at any given time. 

Blessings are classified as follows:

Slight

no more than Hedge Witch potential

Grand

Mage or Wizard potential

Small

Refers to the scale of the Blessing, can be used for minute operations

Large

Again, refers to the scale of a Blessing, can effect massive changes

Moving

Affects living, moving things

Standing

Affects living plants and some soil

Dreaming

Predominantly psychics

Breathing

Strong affinity for Air

Burning

Strong affinity for Fire

Firm

Strong affinity for Earth

Flowing

Strong affinity for Water

 

 

As stated before, the Temples are very good at recruiting the Blessed.  In fact, the Universitea Magica es Philoso is the only organization of Mages outside of Temple control.  This causes some friction between the two groups, but the Universitea mages have done much to ingrate themselves with the Monarchy of Corrum.